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Heroes of might and magic 3 campaign guide
Heroes of might and magic 3 campaign guide









heroes of might and magic 3 campaign guide

let's call them species, even though it doesn't apply as well here as in a lot of other titles. you get to fight on both sides, and conquer as well as defend. The plot, which is memorable and takes a few unexpected turns, takes you through an entire war over who rules Erathia. All of the story is told through them, as well as the well-done(if dated, today) CGI cut-scenes. It features six campaigns, of slightly varying length, as well as growing difficulty. I can, however, say that this is incredible, and has gotten me to look at the ones that came later in the franchise. Thus, I cannot compare this to the earlier ones.

#Heroes of might and magic 3 campaign guide series#

This is the first of the series I've played, except for a minimal portion of the second one. I base this review on the Complete Version. If there was a top 250 for games, this should be #1. Expanded or not, Heroes III is a great game which you have to play if you haven't already. I also recommend adding the expansion packs Armageddon's Blade and The Shadow of Death, which feature additional creatures, castles and characters, as well as the option to create your very own campaign adventure. Another thing that elevates this game into greatness is the fact that you can, through the use of a very user-friendly map editor, create your own maps, which makes the game creative as well as entertaining. Add to that the enormous set of fantasy creatures you can use for battles (including centaurs, cyclops, unicorns, archers, Elves, at least seven types of dragons, basilisks, goblins, ghosts, skeletons, wizards, trolls, vampires and griffins, and I haven't even scratched the surface), a complex story, and complicated campaign scenarios, and you have the total winner that is Heroes III. The landscapes are beautiful and incredibly detailed and the music is atmospheric and relaxing. If you purchase a spell book for your "hero", you'll also be able to curse the enemy armies with spells or increase your own soldiers' capacity with your magic in combat. It's so simple it's easy to play any time of the day (or night.). Some gamers might think this game-play is too simple and boring. The armies can be moved left and right, up and down, kind of like in chess, and the goal is of course to strike down upon the enemy with great vengeance and furious anger. This launches you into battle mode and the entire screen changes into a battlefield, where you get to see your army up close. Occasionally you will run into an enemy "hero" or an army of fantasy beasts. You move your "hero" across a 2D map of a fantasy landscape.

heroes of might and magic 3 campaign guide

You could play Heroes III 100 times in a row and not get tired of it. That, I think, is the sign of a truly classic video game: the unlimited re-playability. I can play it over and over again and never get bored with it.











Heroes of might and magic 3 campaign guide